Social Media Profile

Social Media Profile

1)   I am involved in many Social Media Venues. I am involved in Facebook, Twitter, Gaming (PlayStation 3) , Youtube, BlackBerry Messenger, Skype and WordPress.

2)   Facebook – 594 contacts
Twitter – 134 contacts
PlayStation 3 – 31
YouTube – 1000+ contacts (subscribers)
BlackBerry Messenger – 69 contacts
Skype – 16 contacts

3)   Facebook – approx. 4 times a day
Twitter – approx. 6 times a day
PlayStation 3 – 4+ hours a day
YouTube – 1-2 hours a day
BlackBerry Messenger – 2 times a day
Skype – Once a day, 1-2 hours
Wordpress – Once a day

4)   Facebook – Upload pictures, Make Events
Twitter – Random posts, Things I do
PlayStation 3 – Play games such as Modern Warfare 3, interact with others through headsets
YouTube – Upload videos, comment on videos
BlackBerry Messenger – Contact with my friends, send pictures
Skype – Send Pictures, video chat
Wordpress – Blog posts, Post Assignments

5)   In my opinion, and the way I see it, I am involved in all the Social Media Venues that are “in” now. Maybe because of the fact that everyone just does, and everyone has it, I have been influenced to be a part of it.

6)   PlayStation 3 – I use the PlayStation 3 the most because it is the most entertaining to me. At the same time I am playing my games, I am able to communicate with my friends through the headset.

7)   Social Media does in fact paly a prominent role in my day-to-day life. Everyday I am on it and for quite some time. I believe that for me, and for most teenagers, Social Media has become the main source of communication and which is why in fact I use it. Not only that, but it has become something I can share my life with. Status Updates, Pictures, Videos, anything that has to do with me can now be shown online to my friends and to the world. I don’t necessarily think it is a bad thing because now more people can be easily communicated with a few pushes of buttons. So yes, I do believe and am proud to say that Social Media plays a prominent role in my life.


DMA188 – UI Blog

1.Structure Principle

It should have a very organized and structural approach. Things should be structured well together, with the things that are alike go together and things that are different are separated.

10. Use color appropriately
14. Justify data appropriately
15. Your design should be intuitable


Netflix was a great website for the Structure Principle because it is in fact very organized. It lets the user see and know the different movie categories and it is very visible. It is structured and organized in a way that would appeal to the user because whatever the user will need to find, they just need a key word such as “drama” and everything drama related will be organized into that section.

2.Simplicity Principle

Plain and simple. Nothing should distract the user form the real purpose and everything should be easy and simple to find.

16. Don’t create busy user interfaces
17. Group things effectively
1. Consistency


Google was a very easy choice for the Simple Principle. Google is the best when it comes to simple. All the user will need to do is type anything they want in the search bar and then every possible relation to that phrase inputed will be shown to the user.

3.Visibility Principle

Don’t clutter the interface with too many things or unnecessary things. The user should be able to see what he/she needs to see.

16. Don’t create busy user interfaces
14. Justify data appropriately
6. Navigation within a screen is important was a great choice for the Visibility Principle. Only the things the user will need to see is on the homepage and nothing is distracting them. A user will most likely want to know what the upcoming shows are and what has been recently added which is exactly what this website does. It is very perfect for easy access and quick access to what the user wants.

4.The Feedback Principle –

The feedback principle is the principle that informs users with any problems or changes the interface may be going through at the moment. Wording your messages and labels effectively is a key technique when inform users that there are going to be changes, or if things are not working properly. The technique of making the interface intuitable means that everything on the interface is easy to understand and straight forward making it easy for users to understand. A third technique that applies to the feedback principle is explaining the rules, this technique is used to help users get a better understand on how the interface works, and if there are problems, they can go back and relearn everything about the interface.

This is a good example of the Feedback Principle because the message being sent out to the user is very concise and straight to the point. Also the message tells the user what to do to avoid this problem again, making the interface more efficient for the user.

5.The Tolerance Principle – Microsoft Word

The tolerance principle is used when making a design that is both tolerant and flexible, depending on how the user uses the interface. For a tolerant design, the technique of explaining the rules helps the user understand how to use the interface, and what will happen. The technique of expecting your users to make mistakes creates a more flexible design for the user, and it makes it less frustrating if a user when coming across errors or making invalid entries. The technique of justifying data appropriately also creates for an easy to understand design, and allows the user to come across less errors, making the design more tolerable.

Microsoft Word Processor is a great example of an interface that follows the tolerance principle. This is because the program is easy to understand and also there are many options to choose from making it flexible, and also options such as undo and redo making it more efficient and tolerable for the user.

6.The Reuse Principle –

The reuse principle is important for creating an interface that is easy to understand and includes a consistent purpose, function, and visual design. It also should reduce the user to remember or rethink how everything looks, and works. The technique of keeping a consistent design is crucial when using the reuse principle. Using color appropriately is also a key technique for the reuse principle, because keeping a consistent color makes it easier for the user to understand the interface. When adding color, the technique of following the contrast rule makes the interface easy to the eyes, and reusing this technique allows for a consistent design throughout, and it makes it easier for the user to read everything. follows the reuse principle due to its consistent design when it come to its colors, and how they contrast with one another making it easy to read for the user.

Monkey Sketch

Finished Product

In Class

This was an Adobe Illustrator lesson in class, we were required to vectorize the sketch in Illustrator. I just did the head in class during the lesson and was just bored at home one night and felt like finishing it roughly. This was done very quickly.

DMA101 – Sports Logo

Final Product


This is my Sports Logo project for New Media Tools. It was actually my first time using Adobe Illustrator so it was a new program for me. During this re-make of the Dallas Mavericks Logo, the only real problem I had or struggle was finding which layers to overlap with or put over. Throughout the process of remaking it I found at times difficult to figure out which layer to put on top or bottom, but at the end I got the hang of it. Also, the words weren’t really difficult but more of a decision to make; whether to use a ‘real’ font and just alter it to fit the logo, or to make it from scratch using the pen tool. I decided to use the pen tool because I thought it would be easier for me. So, here is my submission for the Sports Logo.